Thursday, November 21, 2013
Seven Things about rpgs
There are seven things I thinking about when I'm making an RPG
1. Simple system
RPGs should not be overly complex to play. Having used systems like d20, I've seen games often bog down into researching rules and such. I like systems to be simple and elegant.
2. Not your first RPG
Making someones first RPG and making an RPG for general consumption are completely different tasks. I'm going to assume most people who take a look at my RPG have seen something more popular (D&D, Pathfinder, Shadowrun ect.) first.
3. Teams, Positions and Players
RPGs are played in groups and the players make up a Team. Like a sport, the team has positions that rely on one another. Making an RPG where you don't have to rely on other players makes it hard for people to shine.
4. Roleplay and Rollplay
Balance tactical combat sections and story development. Different people want different things from games, so try and keep them in balance.
5. Remember the referees
Somebody actually has to run the game you are making. Try and make it easy for them with the stat blocks and rules that don't require excess knowledge of the system.
6. Core is King
I like to run games with the 'core rule-books only' mindset. Supplements and additional rules are nice, but at the end of the day if the core rule-book is lacking nobody is going to stick around for your supplement.
7. Testing and Usability
You need to test that your game is playable. You game exists in the in the minds of players who have never played it before. The only way you know if your game is actually playable is if other people who have never seen it can experience it and play with it.
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